Extended Resume
Marc Dunand
Aspiring Software Engineer
Education
Carnegie Mellon University
Bachelor of Computer Science and Art
Concentration in Computer Science
GPA: 3.53
Selected Coursework
• Principles of Imperative Computation
• Introduction to Computer Systems – 15213
• Great Ideas in Theoretical Computer Science
• Parallel and Sequential Data Structures and Algorithms
• Functional Programming
• Drawing with Machines
Relevant Experience
Software Engineering Researcher I Video and Media Design - CMU I May 2024 - Ongoing
• Created an experimental mocap labspace, implemented Vive, Rokoko, and CyanPuppets systems into the space.
• Created workflows in Unity, NDI, ReadyPlayerMe, and MediaWiki that convert captured motion into an animated world.
Software Engineering Intern I Soapboxx I February 2023- September 2023
• Ideated and developed an extended backend for the Soapboxx website and connected it to image databases and to GPT.
• Extended my project through summer and with the Soapboxx and IB5K teams to integrate my software using React
Data Science Intern I Amaral Lab, Northwestern University I March 2020 - August 2021
• Worked with graduate and postdoc students to research microbial assemblies by creating own computational model of the phenomenon in Python that more accurately predicts growth and collapse of microbial assemblies.
• Analyzed all versions of computational model to compare behaviors and to determine factors affecting those behaviors (The details of this project cannot be shared publicly).
Philosophy TA I Dangerous Ideas I August 2023 – December 2023
• Taught multiple classes every week on bleeding edge social, political, and metaphysical issues.
• Moderated small and large group discussions, provided one-on-one help, and worked with a group of 16 peers
Instructor I iD Tech I June 2022 - July 2022
• Taught groups of around ten students ages 13-17 how to use Unity at the beginner, intermediate and advanced level.
• Ported finished projects to Oculus and integrated different control schemes to be usable with the Oculus controllers.
Activities and Extracurriculars
Pusher-Mechanic I Apex Buggy I December 2021 - Present
• Worked with a close-knit team to build piloted carbon-fiber based buggies from scratch. Trained regularly in the early mornings and late nights to practice racing buggies on a 0.8-mile course.
Construction | Housing Cooperative | March 2024 - June 2024
Volunteered my expertise with woodworking and construction to renovate affordable housing for a community housing cooperative.
Graphic Designer | Cradles to Crayons | June 2020 - September 2020
Reached out to Chicago charity organization Cradles to Crayons to work in graphic design creating layouts for well-wish cards that will be added to backpacks full of donated school supplies.
Strongest Skills:
Languages
C, C++, C#, Python, Java, JavaScript, HTML, Standard ML, p5.js, React.js, Node.js, Assembly (0x86), binary logic flow
Technologies
Unity, Autodesk Maya, Rhinoceros, TouchDesigner, Oculus, Processing, Pen Plotters & Inkscape, MediaWiki, Vive, Body tracking (Cyan Puppets, Rokoko), openCV, NDI, HuggingFace
Media
Wood, Metal, Glass, Paper & Pencil, Ceramics
Interpersonal
Leadership and communication, Creative problem solving, Mentorship/teaching, Fluent french